
Maxÿme Urvoy
Graphic Design student - interactive narration publishing.
Experiment different ways to connect people through design. Working this the emotions and the sensations.
Creating for everyone, striving towards more inclusive design where everyone feels represented and loved.
Projects:
Book into comic book
Adapt an extract from Madeline Miller's book. Immerse the reader in the mourning of Achilles, in his fall.
For my first video game, collect the colored bubbles, eliminate the enemies and restore the color of the world.
Transfer the diffrent techniques learned in the Workshop with Arno Célérier. A popup capturing the sensations of Mike Horn and Børge Ousland's trip, the poetry of cold in its immensity.
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As a team, design a forty-second short film telling the story of a god. Draw inspiration from the graphic style of Eva Offredo.
Highlight the filtering flora of the Mediterranean using a picture book for children aged six and over. Combine data visualization and sensitive illustrations.
Highlight the filtering flora of the Mediterranean using a picture book for children aged six and over. Combine data visualization and sensitive illustrations.



Create the cover illusitration of No. 112 d'Albert, Petit journal illustré. Design an illustration featuring 6 small “scenes” laid out in the different sections of the newspaper.
Illustrate in 12 shots a progressive dive into the micro world. Create a narrative leading us into the creation of a soup.
The illustration of a scene from the tale “L’eau de la terre” in 8 frames. Scalpel cutting. Create a narrative unfolding across the different frames.
Mix video, interpolation-based animation and frame by frame animation to illustrate a Haiku in a short video.
Texts to complete, pull tabs, spelling mistakes, nonsense sentences, a fanzine that place the hand at the core of the error with interactivity.
Explore:
Notebook
Explore different techniques, points of view, illustrate everyday life, test color associations...
